Gente Che Gioca > Sotto il cofano
"The impossible thing before breakfast" e i motivi per cui non concordo
Moreno Roncucci:
--- Citazione da: thondar - 2012-03-27 18:09:52 ---Puoi dirmi dove comparirebbe quella frase in un manuale di D&D?
--- Termina citazione ---
*ahem*
Vampire : The Masquerade, 2nd Edition
"The Storyteller describes what happens as a result of what the players say and do, and must decide if the characters succeeed or fail, suffer or prosper, live or die."
"[The Storyteller] doesn't just tell the story; instead, she must create a skeleton of a story and then let the players flesh it out by living the roles of it's leading characters"
(Page 23)
"You [the Storyteller] are also in charge of the story itself."
"Indeed, your [the Storyteller] formost duty is to invent a story, or at least a beginning of a story"
"The primary duty of the Storyteller is to lead the story"
(Page 60)
The Everlasting: Book of the Unliving
"Guides create the story's plot and describe events and settings. It is the duty of all other participants to assist the Guides by taking active roles in telling the story through roleplaying their protagonists and directing their actions"
(Page 19)
Amber
"While each player is in charge of a single character, the GM is in charge of just about everything else... The GM is also in charge of coming up with an interesting story"
(Page 8 )
GURPS 3rd Ed
"The GM describes the situation... The players then describe what they are doing...Depending on the situation, the GM may describe what happens arbitrarily (for the best of the story), ..."
(in GURPS 3a edizione c'è anche questo nell'incitamento all'illusionismo, a pagina 198):
"The more flexible you are, the more you avoid the appearance of manipulating your players. And appearance is more important than reality!"
D&D 3.0 DMGuide:
"Let's start with the biggest secret of all, the key to Dungeons Mastering...
...The secret is that you're in charge. This is not the telling-everyone-what-to-do sort of in charge. Rather, you get to decide how your player group is going to play this game, when and where the adventures take place, and what happens. You get to decide how the rules work, which rules to use, and how strictly to adhere to them...
...your primary role in the game is to create and present adventures in which other players can play their characters..."
Mage, The Ascention:
"..one player needs to be the Storyteller - the person who creates and guides the stories...
...the Storyteller describes what happens to the characters as a result of what the players say and do. She decides if the characters succeed or fail, suffer or prosper, live or die...
...the Storyteller's primary duty is to make sure the other players have a good time. The way to do that is with a good tale. Unlike traditional storytellers, however, the Storyteller doesn't simply tell the story, instead, she must create the skeleton of the story and then let the players flesh it out by assuming the roles of its leading characters. Storytelling in Mage is a careful balance between narration and adjudication, between story and game. Sometimes, the Storyteller must set the scene or describe what occurs...
...but mostly she must decide what occurs in reaction to the words and actions of the characters - as realisitically, impartially, and creatively as possible...
...As a player in a Mage chronicle, you will take on the persona and role of a mage...
...whom you invent and then roleplay over the course of the story. The life of your character is in your hands, for you decide what the character says and does. You decide what risks to accept or decline...
...Characters are central to a story, for they alter and direct the plot; without characters you can't have a story. As the story flows, the characters, not the decisions of the Storyteller, direct and energize the progress of the plot
To some extent, you are a Storyteller as well as a player. You should feel free to add elements and ideas to the story, thought the Storyteller may accept or reject them as she sees fit. In the end, the story, not your character, is most important. The character is a tool for telling a good story."
Da TORG:
"Consider roleplaying as Let's Pretend with rules. There is a referee, also called a GameMaster, who judges disputes. The GameMaster also sets the scenes and creates the story lines that the players experience through their characters. The characters are really the heart of the roleplaying game.
Each player takes the roles of one character, a participant in the great story being woven by the gamemaster, who plays the roles of all the other characters in the story, called gamemaster characters. The player characters' actions will directly affect that story, often changing the course of events in significant ways. The back-and-forth storytelling aspects..."
(ringraziamenti a Simon Marks e Jan Charvill che hanno creato questa compilation risparmiandomi la fatica di dover cercare citazioni per dimostrare che l'acqua è bagnata... io personalmente, mi sono davvero rotto le scatole di dover ogni volta trovare citazioni su citazioni per negazionisti con quattro strati di prosciutto sui bulbi ocular...)
Se si ha voglia di leggere altro sull'argomento, ecco alcuni thread su the Forge. Sono stra-pieni di polemiche e di atteggiamenti passivo-aggressivi (l'argomento è scottante per un sacco di gente che ci vede riflassa la propria storia come GM), quindi non sono una lettura piacevole, ma rispondono alle principali obiezioni:
The Impossible Thing
The Impossible Thing - textual examples
The Impossible Thing Before Breakfast
Edison Carter:
Questa lista di citazioni è SPA-VEN-TO-SA e dimostra come cazzo leggiamo male i manuali. Se uno ha un'infarinatura di matematica e legge un teorema sbagliato per, diciamo, dieci volte, prima o poi capisce l'errore. Con i GDR invece siamo andati avanti per decenni a rileggere l'acqua è bagnata ma anche asciutta l'acqua è bagnata ma anche asciutta l'acqua è bagnata ma anche asciutta, senza nemmeno provare fastidio. Si tratta di un virus mediatico: ti entra nel cervello, si traveste da affermazione logica e ti impedisce di leggere correttamente un testo come Cani o AW, facendoti saltare interi pezzi che invece andrebbero imparati al 100%.
Mi scuso se non posto actual play, ma è tardi e non voglio sentirmi poi dire "Si, ma tanto il tuo è SOLO UN GRUPPO. Di gruppi più meglio ne esistono ammiGlioni.
Ezio:
Sono stato in dubbio se chiudere o no pure questo thread.
Alla fine lo chiudo perché risulta evidente, già dal primo post, che Fabio è del tutto indisposto ad ascoltare ragioni, usando piuttosto giri di parole e sofismi per dare addosso ad un concetto che poco prima difendeva.
La mossa più saggia sarebbe stato ammettere di non aver capito l'articolo e non farne una questione d'orgoglio personale.
Pazienza. È comunque servito a rinfrescare un po' la memoria su quel concetto.
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