Can a minotaur NPC be an intrinsic?
I would do it. He would be a minotaur who had gone way over into human-like thinking. He’d be an antagonist. Maybe he’d be drawn to a player minotaur, trying to change how he thinks.
Can I insert in the story and show a named minotaur as an NPC, or do you think he could deprotagonistize the players’ minotaurs?
I use named NPC minotaurs all the time. Ashtavede, who’s mentioned in the text, is an NPC minotaur I used during playtest games. I once even had a player minotaur encounter a future named version of himself.
Did you also tell what his name was? I’m asking because I wonder if this could be problematic because maybe, the other players, could feel forced to give that name to that minotaur when the time will come for it. What do you think about it?
I did tell them his name. He had a significant job defending the Dégringolade against reptiles, and a team of interesting and colorful human and minotaur reptile fighters who worked for him. I figured I could trust the players to see there would be interesting tension around what name he was offered and the relationships he had with those other characters if he ever met any of them in his own timeline.
Out of curiosity, what name was given to him, in the end, when he gained one in the “right” timeline?
I don’t remember the exact name, but it wasn’t the same as the future version’s name.
And was ever the minotaur offered the job as a defender against the reptiles by the GM, during the campaign?
That would have been interesting, but it never happened.
If a minotaur NPC goes frantic near my minotaur, do I still have to test my silence? And can the game master simply declare that a minotaur NPC goes frantic?
I’ve done that as well. I decided an NPC minotaur went frantic, and the player minotaurs had to draw to see if they also went frantic.
The initial situation in the fiction where a the narrator ends up in the jungle fighting a scourge with another minotaur is essentially an example of that other minotaur, an NPC, going frantic and the player minotaur getting swept up as well.
The externals are always intrinsics. However, I guess they never count towards the three intrinsics the game master has to keep active in each moment. Am I right?
The secret function of the intrinsics is to catalyze a certain thinking and play of NPCs by the gamemaster. As long as you have two or three independent intrinsic NPCs who are involved significantly in the lives of the player minotaurs it happens. It bleeds out into your play of other NPCs and the Dégringolade has the right feel and themes.
So if you have a group of externals that are involved in the lives of the minotaurs in a significant way, I’d probably treat them collectively as one intrinsic, and then have two others too.
I did some preparation, just in case I have to run a demo.
I have this intrinsic with quid quo pro thinking: he is an ass who is dismissing his former employees to recruit cheaper manpower, uniquely for his own gain.
He’s definitely making “self-justified decisions with effects that others have to deal with”. Is this enough to mark him as an intrinsic with quid pro quo thinking or am I missing the “rationalize […] that you don’t deserve consequences for your actions” part?
I think it has to be a little more personal than pure economic gain. He has to believe his own gain is deserved, and the suffering of his displaced workers is deserved. He rationalizes that people deserve what he does to them, and that he doesn’t deserve what others do to him. And when he takes actual revenge it’s excessive. They deserve excessive punishment.
In our last session, we played a situation in the jungle with both the Still Voice and the Red Voice in it. The Still Voice was acting as a host of ghosts of deserters of the Everwar, while the Red Voice was possessing their former comrades who wanted to execute them for their treason.
It really was a charged and cool situation to play!
Have you ever had inflections with more than one Voice involved at the same time?
I have. It’s fun. It’s like being caught between petty godlings.
During our last session, a herd of NPC minotaurs went frantic near Luca’s nameless minotaur and we asked ourselves: can a player decide their minotaur voluntarily loses control and goes frantic?
Simone, the game master, thinks one can, but maybe they must renounce every Silence token they have, in analogy with the situation in which a player’s minotaur renounces higher employment and better life circumstances, and forfeits all their the Name tokens (page 94).
Yeah, I wouldn’t let a minotaur just decide to go frantic. He’d need to figure out how to get rid of his Silence tokens to actually go frantic. But he could just follow the stampede of frantic minotaurs willingly into the jungle if he wanted, without going frantic.
Normally you choose the Foremost following the procedure described on page 93.
However, during our last session, Luca’s nameless minotaur followed the herd of frantic NPC minotaurs on his free will (he previously resisted to the frenzy test). We considered Luca’s minotaur as part of the group of NPCs (we just followed what seemed to make sense with the fiction to us) and determined the Foremost as usual.
How do you determine the Foremost in these cases?
I would have done it exactly the same way. He followed them, so he’s a part of the group, so he’s involved in the determination of the foremost just as if he’d been swept up with the group by going frantic.
In the campaign I’m playing with my friends Antonio and Alberto, during my preparation, I wrote a jungle encounter with the Red Voice in which the Voice possesses an intrinsic NPC. Since an encounter with a Voice is always an unnatural encounter, surely it will result in an inflection. Therefore, I wonder: in this case, shall I put in the Krater both the Courage token (for the intrinsic) and the Red Voice token (for the Red Voice)? Or shall I put in only the Red Voice token?
If the intrinsic NPC is completely suppressed by the Voice, then I think I would not include the Courage token. The NPC isn’t really present. But if the NPC has expressed itself somehow despite the possession, maybe through eye contact, or by temporarily having control of its body, then I would include the Courage token.