Proviamo per un paio di giorni a riaprire le iscrizioni. Abbiamo inserito delle contromisure contro la registrazione massiccia degli spammer. Vediamo chi la spunta
[cite]Autore: LucaRicci[/cite]In realtà, ho notato solo Giovedì (o era Mercoledì?) il post, e l'idea ha preso forma nei giorni successivi, per finire in una faticosa deadline iersera. E pensare che potevamo prenderci 2 sciallose settimane
[cite]Autore: LucaRicci[/cite]Citazione[cite]Autore: Mauro[/cite][p]Piú che partecipare, mi interessava dare un occhio ai giochi proposti[/p][p]Penso che verranno "pubblicati" una volta finito il contest...[/p]Citazione[cite]Autore: Mauro[/cite][p]E ancheDreams of a Flying Lady).[/p][p]Te lo mando via mail? Se la mia socia è d'accordo... XD[/p]
[cite]Autore: Mauro[/cite][p]Piú che partecipare, mi interessava dare un occhio ai giochi proposti[/p]
[cite]Autore: Mauro[/cite][p]E ancheDreams of a Flying Lady).[/p]
[p]Entrants - will you kindly whisper me? I'd like to know if I have your permission to host your game for others to read. It is entirely your decision, but these are all wonderful and I'd certainly like to let other people check them out as a group.[/p]
[cite]Autore: Bagi[/cite]Per cui una volta che tutti gli autori danno la loro autorizzazione potrebbero compaire tranquillamente in download sul suo sito
My plan is to post some comments on each entry and announce the winner tomorrow. Since everyone has agreed to share their entry, I'll also link to each. Hopefully we can have a general discussion and get other folks to read and comment and play them as well.I'm extraordinarily interested in the strong shared elements across the games and want to talk about how the image and contest rules worked to inspire your designs. More tomorrow!
DREAMS OF A FLYING LADYGiulia Barbano and Luca RicciSubtitle: “A tale of adventure, emancipation, and humanity”, which accurately sums up the design intention of the game.Characters: Flying Lady and Male Figure, lovely. A crazy game board! Awesome!I love the Feature grid – that’s an effective solution well implemented.I strongly suspect that the token economy is broken. I might be wrong but on reading it seems like they are being spent (or potentially spent) at too brisk a rate for an initial six per player to sustain the game. Other than this (which is really just a playtest issue to set the initial number of tokens) I like the way they are used to establish precedence, authority, etc.This is the most procedurally complex game submitted. It also feels like parlor narration – I’m just not sure that the mechanics support the roleplaying, or really even need the roleplaying.