Autore Topic: [inglese] Forests, Trees, and RPGs  (Letto 1936 volte)

Moreno Roncucci

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[inglese] Forests, Trees, and RPGs
« il: 2013-06-30 01:36:15 »
Un interessante articolo di Dan Maruschak:
http://www.danmaruschak.com/blog/2013/06/28/forests-trees-and-rpgs/

I recently read a psychology paper and was deeply struck by the implications it might have for a wide variety of tabletop roleplaying game and RPG design issues. If I’m right, it speaks to issues of immersion, a difference between RPGs and so-called “storytelling games”, the social power dynamics between players and GMs, the reason that many of the techniques used in Apocalypse World work well for many people, and more. The paper is Construal-Level Theory of Psychological Distance by Trope and Liberman, and it summarizes and consolidates findings from many individual experiments into a unified theoretical framework. I’m going to give a brief overview of the theory, and then talk about some of the lower-level details and experimental findings, and then talk about some of the links to RPGs that I find so exciting_
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