Autore Topic: Farley  (Letto 1835 volte)

« il: 2011-10-09 17:36:11 »
Class: Thief
You are a professional. When you Spout Lore or Discern Realities
about criminal activities, take +1

Name: Farley

Look: Shifty Eyes, Messy Hair, Cloaked Outfit, Lithe Body

STR 11 0  Livello: 1
DEX 17 +2  PF: 9
CON 8 - 1
INT  15 +1  PX: 0
WIS  9  0  PF base: 4
CHA 13 +1   Danno base: d8

Trap Expert (Dex)
When you spend a moment to survey a dangerous area, roll+Dex. On
a 10+ hold 3. On a 7-9 hold 1. Spend your hold as you move through
the area to ask these questions:
••Is there a trap here and if so, what activates it?
••What does the trap do when activated?
••What else is hidden here?

Tricks of the Trade (Dex)
When you pick locks or pockets or disable traps, roll+Dex. On a
10+, you do it, no problem. On a 7-9, the GM will offer you a tough
choice involving suspicion, danger, or cost.
Most poisons are Dangerous which means you can’t use
them without time or consequences. Poisons
are listed on page 66.

You’ve mastered the care and use of a poison. Choose a poison from
the equipment list; that poison is no longer Dangerous for you to use.
Flexible Morals
When someone tries to detect your alignment you can tell them any
alignment you like.

Backstab (Str)
When you attack a surprised or defenseless enemy, you can choose
to deal your damage or roll+Str. If you roll, on a 10+ choose two,
on a 7-9 choose one.
••You don’t get into melee with them
••You deal your damage+1d6
••You create an advantage, +1 forward to you or an ally
acting on it
••Reduce their armor by 1 until they repair it

When you use something you’ve stolen to aid another, mark XP.


You start with 27 gold you stole. Use it to buy
equipment or loan it out to further your interests.



Trevor Devalle - Programmer and unanonymous alcoholic