Inception mi è piaciuto molto come film. Ma cosa significa "fare un gioco nar" su Inception?
La riflessione scaturisce da diversi thread su story-games riguardo al "giocare inception", e da un
recente post di Jesse Burneko nel suo blog:
[...]
Whenever a big blockbuster movie comes out there’s usually a number of threads that pop up around the internet about “how do we role-play this?” When I walked out of Inception I knew exactly what was going to happen in gamer-dom. There would be a number of people talking about how to role-play Inception but largely focusing on the team heist element and the multiple layers of reality and different time scales. Something told me I’m one of the few who walked out thinking, “Gee, how do I create a role-playing game where the players delve into their own psyche and confront hostile manifestations of their own guilt?” [...]Questo, e l'esistenza di una difficoltà alla base proprio dell'idea di fare un gioco NAR su un film (o un opera qualunque).
Se lo fai come omaggio a quell'opera, per "giocare proprio come lì"... sarà al massimo un gioco SIM.
Il Narrativismo è per sua natura un tipo di gioco CRITICO. Ti spinge a "dire la tua", a commentare. Non funziona per omaggiare. O, come dice Vincent Baker in
questo post nel suo blog:
[...]
In this Forge post back in December, in the midst of an argument with John Kim about source material, I wrote:
Every moment of attention you spend trying to replicate "Middle Earth" is a moment of attention you don't spend saying what you mean. The only person in the entire history of humanity for whom this was not true was J.R.R. Tolkein.
...I assert that insofar as your Star Trek or Buffy game said anything interesting, it did so outside the bounds of published Star Trek or Buffy material. It did so, I'll go so far, in defiance of published material. It did so on the sole strength of your and your fellow players' own creation.
Primetime Adventures would be an absolutely miserable game for playing "a Firefly RPG." Primetime Adventures is as poorly suited to recreating Firefly as My Life with Master is.
I'm quite serious. If you go into the game trying to celebrate Firefly, trying to treat it with creative respect, trying to recapture and relive the unique Fireflyness you love, Primetime Adventures will screw you bad. It'll be a constant dissatisfying struggle. You'll be trying to
relive, but PTA will be forcing you to
surpass, undercut, betray, deny, criticize and transcend at every turn. You'll be trying to recreate, but PTA will be trying to make you
create.
(If, on the other hand, you're trying to create some
original fiction as good as, and reminiscent of, Firefly, PTA's your obvious first choice.)[/i]