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[Chronicles of Skin] Help in November

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Kevin:
I've added some new text to the wiki. I'm trying to explain what Pushes are for. Your post highlighted some ambiguity in the text.

Does this text support or compete with what you experienced at the table?


--- Citazione ---What is a Push for?
Push for your theme. A Push is not between your character and another character. It is between you and another player. It is your chance to manipulate the scene so that your Glyph of Purpose gets the limelight.

For example, you have the Crown as your Glyph of Purpose, so you want to push for a power struggle in the scene.

Me: The prince says, "Don't worry brother, this family will make it through the war!"
You: I want to Push! I want your character, the prince, to continue, saying, "But we cannot afford any more rivalry." Then I want him to take out a knife and stab me in the back. "Sorry brother. This was the only way."

In this example, you have harmed your own character. It is not important for your character to "win." Instead, focus on representing your Glyph of Purpose.

What if two principal characters want to fight?
Wow. Are you sure you want such a brutal conflict? Seriously?

Pushes are supposed to further your Glyph of Purpose. Rarely will you want a fight, unless one of you has the Swords. Even then, only one of you will be served by continuing to battle. Really, really think about what Pushes are for. If you still want to have a fight, though...

One player should Push the other. [Etc.]
--- Termina citazione ---

Mauro:
I think that text is quite useful: in my game I played trying to pursue both my Glyph and my character's interest, so I didn't make Pushes against the latter.

Rafu:

--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]Does this text support or compete with what you experienced at the table?
--- Termina citazione ---


Yeah, now it's beginning to make sense! This is pretty radically different from whatever I've experienced in rpgs to date, so I'm not surprised that I overlooked it. So it's about pushing the events toward your OOC "dramatic goal", rather than pushing another character into what you want her to do IC!

Rafu:

--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]Did you understand from the text that the characters had to oppose one another? Did you understand that Pushes had to be character versus character?
--- Termina citazione ---

I guess I just assumed that. Thus, the way we concretely acted toward our chosen Glyph of Purpose as players was chiefly the way we interpreted our character cards, trying to "seed" the appropriate kind of conflict; but afterwards we just "let our characters go" and portrayed them as pursuing their own interests, while assuming that Pushes were a fancy Conflict Resolution mechanic.


--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]I'm interested to find out if you limited the actions of your characters to conversations. Did your characters do anything or was it all talk?
--- Termina citazione ---

Of course, we played it wrong. Anyway, it was mostly conversation, because we felt like we had to establish the principal characters, the conflicts between them, and that any non-talky action had to develop naturally from the conversation. A whole lot of assumptions I carried in wholesale from other games. :/

Kevin:
Hi Raffaele,

This is all incredibly useful stuff. The assumptions that you made about the game are born from a lack of supportive text. That's my fault. I'm going to have to address these assumptions carefully and with extended examples in the next version.

Really, you have been very helpful.

Thanks a million!

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