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[Chronicles of Skin] Help in November
Kevin:
No, no, no. Thank you for your dogged probing (oooh, that sounds kinda sexy). I've got a much clearer direction for the next draft. Grazie mile!
Rafu:
We played CoS last Saturday evening at ArCONate in Arconate. General impression: it doesn't quite work as a three-players game, I believe. We managed to play it to the end, mechanically speaking, but it was awkward — I'll gladly discuss this in greater detail, though I can't immediately. But doodling little pictures is fun.
Kevin:
Thanks for playing, Rafu. Can you help me to figure out what went wrong for you, specifically? I've played and enjoyed three player sessions. I'd like your help in figuring out when and how the game failed for you. Perhaps there is a discrepancy between what I play at the table and what is written in the rules.
What was the first instance of failure at the table?
Rafu:
Sebastian, with three players you only have two-character scenes. Given that the principal characters also don't have much of a depth because of how short-lived they are, and that secondary characters are silent window dressing or mere tools, we were hard-pressed to make anything at all happen in the scenes (except for Omens and the final inevitable massacre, of course). Basically we felt that the game was demanding us to make the randomly drawn character cards, on the spot, into people who'd make for an interesting scene just by having a conversation between the two of them. We felt like we had to look for things to Push for because it's what you do in these scenes, the result often being somewhat forced. Even when the character cards made for characters who were very strongly at odds with each other (we had this scene where the Scribe had a Q Spades and I had a J Spades, thus Pushing came quite natural for once) the end result was a little shallow.
Also, we noticed that the way you vote for a Glyph of Purpose... I won't say it completely breaks with only three players, but it automatically turns into "the Enemy player chooses who gets 4 Votes, everybody else gets 1".
Kevin:
--- Citazione ---Basically we felt that the game was demanding us to make the randomly drawn character cards, on the spot, into people who'd make for an interesting scene just by having a conversation between the two of them.
--- Termina citazione ---
I'm interested to find out if you limited the actions of your characters to conversations. Did your characters do anything or was it all talk?
--- Citazione ---Even when the character cards made for characters who were very strongly at odds with each other (we had this scene where the Scribe had a Q Spades and I had a J Spades, thus Pushing came quite natural for once) the end result was a little shallow.
--- Termina citazione ---
Did you understand from the text that the characters had to oppose one another? Did you understand that Pushes had to be character versus character?
--- Citazione ---Also, we noticed that the way you vote for a Glyph of Purpose... I won't say it completely breaks with only three players, but it automatically turns into "the Enemy player chooses who gets 4 Votes, everybody else gets 1".
--- Termina citazione ---
Yeah, that's totally broken.
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