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[Chronicles of Skin] Help in November

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Mauro:

--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]"After a minor character has been introduced into a scene by a Push, Bribe or Omen, that minor characterbecomes invisible. Principal Characters may not interact with minor characters. Interaction in Free Play should always be between Principal Characters. The only way to force an interaction between a minor character and a Principal Character is to use another Push or another Bribe."
--- Termina citazione ---

I've to try this, by reading it it feels somewhat odd.
I mean: in the scene I spoke about the star wasn't the NPC: she asked about her daughter, but it was like, "So, she's asking about her daughter"; free play among the PCs; "The woman asks to you"; they answered, she went away, the continued free play among them; then I played an Omen to insert the woman finding a ribbon belonging to her daughter.
The interaction was among PCs, but colored with a (supporting) interaction with a NPC.
Doing as you said... I'd have described the woman, than no PCs could have said, "I want to speak to her"? It'd have been possibile only if someone Pushed someone other that way?

And, as for the parents example: what does this mean? I'd be able to find them only if someone pushes me, "And you find them"? Can I search them at all, outside a Push/Bribe (if I look for them, they are not invisible)?


--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]"When choosing the theme of the scene, nominate the Glyph of Purpose that was thematically most importantbeforethe atrocity. That is, choose the theme that was represented most appropriately duringfree play."
--- Termina citazione ---

I'm not sure I've understood: as Omens the Enemy could cause destruction all the scene, so Swords'd be thematically most important; but among the Others the Glyph most appropriately represented could be Heart (this is almost was happened in our game: due to Enemy Omens and attack the destruction was dominant; but among the Others Heart was the most portrayed Glyph. We voted Heart, by the way).

Edit: I forgot to refresh the page... 47-minutes crosspost with Sebastian.

Kevin:

--- Citazione ---Can I search them at all, outside a Push/Bribe?
--- Termina citazione ---

No.

To play Chronicles of Skin the way I play it, you should only be referring to minor characters via the principal character. The minor character (in this case, the parents) should be used to highlight an issue, not a task. Like, the issue should be, "what does my family mean to me," not "go find your family." Instead of announcing that your character leaves the scene, announce how he wants to leave the scene, but can't. Or announce why he cannot leave the scene.

Try to think of minor characters as a tool, not a personality. When you introduce another minor character in another game, don't think about what the character wants, but instead, what narrative purpose it will serve. How will it either a) foreshadow the atrocity or b) be used to affect another character in a Push. An NPC should never be a question mark. It should never be a lead.

The scene that you are in, the scene that the Scribe invents, is where the action is. I suggest that you try not to make the action happen somewhere else. If you want the scene to be about family, try Pushing another principal character so that he, "stops you from looking for your parents."

In other words, make the principal character and what he can or cannot do—or what he wants other principal characters to do—the focus. The NPCs are colour used to highlight the principal characters.


--- Citazione ---as Omens the Enemy could cause destruction all the scene
--- Termina citazione ---
Basically, ignore the Omens. The Glyph of Purpose should be defined by the actions of the principal characters. Destruction should only be considered when endorsed by a principal character.

Mauro:

--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]to play Chronicles of Skin properly, you should only be referring to the parents (or any minor character)throughthe principal character. That is, you should be saying, "I must leave the war to find my parents." Or something like that
--- Termina citazione ---

In our game, it was something like that:

Enemy play an Omen (smoke - a fucking lot of smoke, like a hundred meters wide - from the woods).
Due to the Omen, a PC want to find his parents.
My PC (Glyph of Purpose: Heart) says, "Stay here, I'll find them for you".
My PC went looking for the parents.

The scene created by the scribe was in a village, and I searched the parents in the village; I was "somewhere else" with respect to other PCs, but not with respect to the initial scene.
Is this proper Chronicles of Skin?

Edit: And it was the Enemy to decide if I find them or not; but this is not proper Chronicles of Skin, as far as I've understood.


--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]Basically, ignore the Omens. The Glyph of Purpose should be defined by the actions of the principal characters. Destruction should only be considered when endorsed by a principal character
--- Termina citazione ---

Great; thanks.

Kevin:

--- Citazione ---The scene created by the scribe was in a village, and I searched the parents in the village; I was "somewhere else" with respect to other PCs, but not with respect to the initial scene.
Is this proper Chronicles of Skin?
--- Termina citazione ---

I think it would have worked better if you, as Heart, Pushed the other principal character to stop you from searching for his parents, forcing him to say something like, "I don't want to lose you too," etc.

For the player who wanted to find his parents, the action is directed outside of the scene, which tends to split the group. Scenes work better if the characters are pointed directly at other characters, not at the game world. Just like with In A Wicked Age, I would advise that players look at another PC and target them for their desires. I'm sure the PC would want to protect his family, and, therefore, he'd want to leave the scene to go look for them, but that's not going to make a good scene. You should always be trying to Push for your Glyph of Purpose and you should always be trying to use other people's principal characters to that effect. That's the way we play it, though it's not written that way (yet).

Mauro:
Understood; next time I'll try that way. Thanks for your replies!

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