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Gioco Concreto / Serpente di Cenere: chi me lo spiega?
« il: 2009-09-01 04:39:08 »
Rafu, in such a design ""GM" is indeed more of an outdated term for the totality of game designer intent and the organizer who is present, coming from the way such games used to be made and run by the same person. So "GM", in my mind, for each run of such larps is a mixture of the original designer and the run-time organizer.
And in the case of Serpente, the questions are, in my opinion, not the different beast they would be in many other games. These all centered on the parameters of acceptable play, and the dissonance between the apparently limiting character/setting concept and the players' need to make the game provide suitably strong stories for them. Some just asked during play, some before it, and some only lamented the perceived dissonanace afterwards.
The tabletop equivalent I can think of is roughly that of players asking the GM questions of "would it fit the game if I did.." - or wanting to ask those questions but due to one reason or another never presenting them. So not rules questions, but questions of expected play style versus the type(s) of freedom they need. And that's in my view a very Narrativism-oriented kind of question, regardless of which N definition we use, and simultaneously also a request for the GM to present his own clear vision of what the limits of acceptable play there are.
And in the case of Serpente, the questions are, in my opinion, not the different beast they would be in many other games. These all centered on the parameters of acceptable play, and the dissonance between the apparently limiting character/setting concept and the players' need to make the game provide suitably strong stories for them. Some just asked during play, some before it, and some only lamented the perceived dissonanace afterwards.
The tabletop equivalent I can think of is roughly that of players asking the GM questions of "would it fit the game if I did.." - or wanting to ask those questions but due to one reason or another never presenting them. So not rules questions, but questions of expected play style versus the type(s) of freedom they need. And that's in my view a very Narrativism-oriented kind of question, regardless of which N definition we use, and simultaneously also a request for the GM to present his own clear vision of what the limits of acceptable play there are.