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Post - Paul "Italo" Czege

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It's awesome to see the game getting so much play that people are sharing advice. The dice version I've been selling for years still never got enough play in the English language scene for this to happen. It is exceptionally gratifying as a creator to have the creative engine of the game validated like this.

Paul

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Everything moved so quickly I forgot to congratulate all of the Game Chef 2012: Pummarola Ediscion participants. So, congratulations all! I'm particularly impressed with the masterful performance of Rafu by Giulia Barbano.

Paul

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Both very evocative ideas. It's obvious even through Google Translate that you have a love of lush and wondrous experiences. I hope you finish and submit one of them. If you get voted to the finals it would be fun to watch Rafu struggle to make the English translation match your vision :)

Paul

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When Rafu and I were originally talking about things he observed that Italian is a "less compact" language than English. If this means that his translations will have fewer words than the Italian versions, then there's probably some room for your Italian versions to exceed the 3000 word limit.

Paul

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It's a difficult, ambitious design challenge. Clearly you need a meta system for managing player creation of rules. My best idea currently: perhaps give players tokens they can spend that correspond to Polaris ritual phrases, and one that can be spent to create a new character stat. New rules always start with a player spending his token to create a new stat, and say what it does. Then the other players can nuance that stat. "You ask far too much." "It shall not come to pass." "But only if..." And somehow after they're spent there's a rule for how tokens refresh.

Paul

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io ho preso la storia di "gioca una sola volta" in maniera un po' diversa. mi incuriosisce l'idea di creare un gioco le cui regole vengano decise durante la partita e generate quindi sul momento in base a quello che succede in fiction, con i giocatori che aggiungono, modificano o tolgono le regole stabilite fin'ora.
in questo modo non si giocherà mai due volte allo stesso gioco. Panta Rei! :)

però non ho ancora avuto la "folgorazione"

Very ambitious. Might be challenging to design within the timeframe of Game Chef, but I'd love to play something like it.

Paul

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Good advice here from Joe Mcdaldno on how to use the random Forge threads for inspiration.

Citazione da: Joe Mcdaldno
Some of the threads are bound to be duds, as they're pulled randomly from an entire sub-forum. That one thread you quote is hilarious in its lack of usefulness.

But as far as the confusion: you've got four threads to use as inspiration, if you choose to. How you "use a thread" is totally up to you. You can steal the premise of a game being discussed, you can riff off mechanical ideas being discussed, you can pull a phrase out of the thread and use it as your title/ingredient, whatever!

For example, in that thread you quote, there's the line, "yes i am commited, i am just tired of seeing my work treated like trash."

If I got that thread, I would immediately set to work writing a game about the cutthroat world of ballet, where the main characters are all the girls not chosen for lead roles. Because that line jumps out as a pregnant type of personal strife that one could build a game around.

So: go through those threads with childlike curiousity, wondering, "What's here that I can steal for my game?"

Paul

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Have you seen this game of creating album covers with randomly selected images from Flickr?

http://www.lumpley.com/comment.php?entry=338

Perhaps the ingredients will be random CC: licensed images.

Paul



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Christoph Boeckle, who runs the French indie RPG silentdrift.net/forum forums, would be a good invitation. I think he can even read written Italian.

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Mattia,

Question: are you mentioning France and Japan as "any random country" or because you already know there's some Indie community there specifically?

I know next to nothing about international Indie communities, so a post about them would be most welcome (at least for me)! ^_^

France and Japan were the ones that came first to mind because I know some bilingual members of those communities. Ewen Cluney and Andy Kitkowski know the Japanese indie scene, and Ludovic Papais and Christoph Boeckle are members of the French scene. I'll see if I can get them to write up descriptions.

Paul


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i think mike's question was more something like "Why do you do it for us italians (out of all the other foreign participants)?"

Aha. Well, it's not really me making it possible. I'm not even really attached to Game Chef. It's mostly Rafu. And it's Giulia and Mario. I just happened to have met Rafu at InterNosCon last year and was talking to him via IM yesterday when I saw Iacopo comment that submitting a game in English was a barrier for him. And I know Jonathan and had the idea there might be a way for designers to submit games in Italian. And then Rafu offered to do translations. So I started talking to Giulia and Mario, who I thought would be good reviewers, and to Jonathan and Rafu, and we worked out the details.

So I'm actually hoping it's just the start of things. If the French and Japanese indie RPG communities see the Italian participation this year and want to participate next year they figure out how to do the needed translations (maybe they do crowdfunding to pay the translators) and then Game Chef is truly truly a melting pot of international game design.

Paul

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Mike,

Wonderful initiative! Question: why this choice? Are Italian wannabe-game designers so many to require a special entry just for them?

Last year there were 66 game submissions and 7 finalists. If even a handful of games are submitted in Italian it makes sense that one or two would be finalists.

Paul

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This year, Game Chef participants may design and submit games written in Italian. Here’s how it will work:
 
  • Design and write a game in Italian, following the announced guidelines and ingredient requirements. Submit it before the deadline along with everyone else, via the Game Chef blog.
  • At the peer-review stage, games submitted in Italian will be assigned for peer-review only to others who’ve also submitted games written in Italian. These participants will then post their reviews (in Italian) and recommend one of the games they’ve reviewed to go on to the finals.
  • Because the Italian-language community will almost certainly have fewer than twenty submissions, there probably won’t be a clear verdict for which games should go to the finals, just from peer recommendations. So the Italian-language games that receive the most recommendations will be read by Giulia Barbano and Mario Bolzoni, who will select 1-3 games for translation to English, based on what % of total submissions the Italian-language games represent.
  • These finalists will then be translated to English by Raffaele Manzo and will go up against the English-language finalists in the final judging.
As always, non-native speakers of English are certainly welcome to submit games written in English. This special opportunity for Italian speakers is really only possible because of the heroic volunteering of Raffaele Manzo, whose translation skills are quite formidable.
Paul

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Segnalazioni e News / Re:[Game Chef 2012] Preparazione
« il: 2012-04-02 23:03:26 »
Who from the Italian community is planning to design a game for Game Chef this year? Davide Losito has done it in the past, right? Have others?

Paul

Uhm... I don't know... I very like the ingredients this year... And Someone suggested me (indirectly) an interesting idea for a mechanic... But English is a very big trouble for me, and I have too much project...

Don't fill your schedule for the 7-15th just yet. You never know what might happen. You might want to participate after all.

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Segnalazioni e News / Re:[Game Chef 2012] Preparazione
« il: 2012-04-02 19:34:17 »
Who from the Italian community is planning to design a game for Game Chef this year? Davide Losito has done it in the past, right? Have others?

Paul

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