Autore Topic: [Sabato Mattina & Pomeriggio ] Dreamwake  (Letto 2170 volte)

Alessandro Piroddi (Hasimir)

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[Sabato Mattina & Pomeriggio ] Dreamwake
« il: 2013-03-25 15:47:11 »
Io ci sono tutti i giorni e il mio calendario esatto lo si può vedere QUI.
Sapendo questo, io porterò il playtest di Dreamwake.

Un bel doppio slot comodo comodo, così da poter giocare una Missione completa, e magari fare un paio di chiacchiere dopo la giocata.
L'evento può funzionare da 2 a 5 partecipanti totali ... a seconda del numero di iscritti io sarò Facilitatore, ma potrei non partecipare come Giocatore, in modo da lasciare spazio a chi volesse provare.

Ma che sarebbe sto Dreamwake?
Cito dal manuale:

Dreamwake is a high-octane action game of adventure and exploration set in a world that has gone batshit crazy.
You and your friends will play as a squad of highly trained individuals armed with incredible powers and skills, facing hard missions, investigating nightmarish mysteries and overcoming impossible obstacles.

The world of Dreamwake is a strange and bizarre one.
It is our world, in a not too distant future, scarred beyond recognition by an unexplainable global event that turned solid reality into something fluid, wild and malicious.

The game in a nutshell, for technical-savvy rpg-geek readers:
- 2 to 5 participants
- masterless
- zero prep (after char gen)
- co-op PvE
- intended for campaign play, yet geared to be one-shot friendly
- rooted on Fiction mastery rather than Rules mastery
- focused on Mission solving and Setting exploration


E aggiungo anche il cosiddetto Setting Seed:
Citazione
Once upon a time, humanity was at its technological and evolutionary peak ... then it all went to hell.
We know there was war, we know there was treachery, we know something desperate was attempted; everything else we don’t know.
Now the world has gone mad, something made reality crumble turning everything into a deranged dream.
We call it Deliria, or the World Outside.

In Deliria both mind and matter get twisted and mutated, breaking all laws of reality to become part of something sinister that belongs in a child’s nightmare.
Humanity has managed to survive this horror by barricading itself behind the walls of sprawling urban complexes.
Deliria doesn’t have power here, as huge machines called Pillars constantly emanate a white radiation that permeates everything and keeps the nightmares at bay ... barely.
We call these hideouts Bastions, or the World Inside.

Life is hard and cheap and the only things keeping the population away from the abyss is the Jemnost, the noble elite that rules each bastion with an iron grip, but at the same time provides the only effective protection against the horrors of Deliria.
Five factions vie for control and supremacy over what is left of humankind.
Five factions grudgingly cooperate and live side by side despite their individual differences, ambitions and vendettas; for one thing is clear to all: coexistence in the only way to survive.

You are one of the elite, a member of a mixed squad of Jemnost operatives that acts on behalf of The Council of your bastion to bring order and security to an helpless population threatened by numerous hazards.
Abominations lurk in the shadows of the World Outside and sometimes invade civilized territory, bringing death and chaos.
Heretics hide between the common people, feeding Deliria their hopes and dreams, oblivious to the corruption they spread upon themselves and those around them.
Crime is maybe a more mundane enemy, but the exploding overpopulation, the extreme scarcity of any raw materials and the consuming stress of a population that is basically prisoner in its own cities means you will constantly need to face murder cases, kidnappings, illegal contraband, gang violence, and so on.
Travel between bastions, venturing in the depths of Deliria, is a lethal and disturbing endeavour; the navigation and protection offered by your team is the only hope to ever reach any destination, to gather raw materials, to maintain a minimum of communication and commerce with the rest of the civilized world... or to spy, infiltrate and sabotage other bastions before they do the same to yours.
« Ultima modifica: 2013-04-16 19:38:50 da Alessandro Piroddi (Hasimir) »
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Alessandro Piroddi (Hasimir)

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Re:[Sabato Mattina & Pomeriggio ] Dreamwake
« Risposta #1 il: 2013-04-16 19:40:02 »
UPDATE!

Aggiornato il primo post con le date e le modalità definitive.
Inoltre l'evento dovrebbe apparire sul sito INC a breve giro.
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Alessandro Piroddi (Hasimir)

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Re:[Sabato Mattina & Pomeriggio ] Dreamwake
« Risposta #2 il: 2013-05-06 02:25:35 »
completata la revisione generale del regolamento
completata la prima stesura dei "Cruncy Bits" specifici per l'ambientazione Dreamwake ... eccetto la fazione ORDO.

come piccolo teaser, ecco il Change Log che porta la versone precedente del gioco a quella attuale:
- heavily re-edited all the text to become Dreamwake specific
- added loads of examples and a slightly better layout
- re-formulated the preliminary stages of play as the SetUp Phase
- fuck MODEs ... they were so last year!
- little changes in the Character Creation procedure
- re-calibrated various Influence Costs
- Influence points can now be freely shared
- Mementoes are now a renewable resource, not an incremental one
- TAGs now merge Perks, Tools and Details together, with various fixes
- Tactical Narration is better explained and inserted in the general rules
- clarifications and fixes all over the Intel Phase
- re-calibrated base Length ratings
- re-calibrated base Difficulty ratings
- the Answer Die has now a fancy new name and works in a simpler, clearer way
- huge clarifications about Obstacles
- the Complexity mechanic has been dropped
- added an important rule in the Narration step of a Challange
- most of the Soft and Hard Opposition effects have been fixed
- Goals are now called Respite and have been fixed
- some fixes and clarification in the whole FollowUp Phase
- added the Crunchy Bits chapter
www.unPlayableGames.TK ...where game ideas come to die

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