Autore Topic: [Inglese]: What is a roleplaying game?  (Letto 1506 volte)

rgrassi

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[Inglese]: What is a roleplaying game?
« il: 2012-09-12 10:35:01 »
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http://www.story-games.com/forums/discussion/17079/what-is-a-roleplaying-game-an-archive
Interessante. Viene riportata l'estratto dai manuali di cosa sia un roleplaying game secondo l'autore del gioco.
rob
Roberto Grassi Levity - www.levity-rpg.net

Alessandro Piroddi (Hasimir)

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rgrassi

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Re:[Inglese]: What is a roleplaying game?
« Risposta #2 il: 2012-09-12 16:22:01 »
Qui c'è una parte interessante.
http://www.story-games.com/forums/discussion/comment/387834#Comment_387834
http://www.story-games.com/forums/discussion/comment/387835#Comment_387835
Advanced Dungeons & Dragons Player's Handbook (1978), by Gary Gygax


Estraggo alcuni punti interessanti (enfasi e sottolineature mie, se necessaria traduzione ditemelo):

Citazione
Ultimately, despite the fact that this is a game system created by someone else, the game's viability rests principally with the referee. The Dungeon Master must design and map out the dungeon, town, city, and world maps. He or she must populate the whole world, create its past history, and even devise some rationale for what transpired (and will probably happen). As players, you help immeasurably by participating, by letting the referee know that you appreciate his or her efforts, and by playing well and in a sportsmanly fashion. Good play inspires better creations to challenge that play.

Citazione
Superior players will not fight everything they meet, for they realize that wit is as good a weapon as the sword or the spell. When weakened by wounds, or nearly out of spells and vital equipment, a clever party will seek to leave the dungeons in order to rearm themselves. (He who runs away lives to fight another day.) When faced with a difficult situation, skilled players will not attempt endless variations on the same theme; when they find the method of problem solving fails to work, they begin to devise other possible solutions. Finally, good players will refrain from pointless argument and needless harassment of the Dungeon Master when such bog the play of the game down into useless talking. Mistakes are possible, but they are better righted through reason and logic, usually at the finish of play for the day.

E tutto questo estratto è interessante.

Citazione
This game is unlike chess in that the rules are not cut and dried. In many places they are guidelines and suggested methods only. This is part of the attraction of ADVANCED DUNGEONS 8 DRAGONS, and it is integral to the game. Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN. Participants in a campaign have no recourse to the publisher, but they do have ultimate recourse - since the most effective protest is withdrawal from the offending campaign. Each campaign is a specially tailored affair. While it is drawn by the referee upon the outlines of the three books which comprise ADVANCED DUNGEONS & DRAGONS, the players add the color and details, so the campaign must ultimately please all participants. It is their unique world. You, the reader, as a member of the campaign community, do not belong if the game seems wrong in any major aspect. Withdraw and begin your own campaign by creating a milieu which suits you and the group which you must form to enjoy the creation. (And perhaps you will find that preparation of your own milieu creates a bit more sympathy for the efforts of the offending referee. . . )
Rob
« Ultima modifica: 2012-09-12 17:11:30 da rgrassi »
Roberto Grassi Levity - www.levity-rpg.net

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