Autore Topic: [MotW Inglese] Mystery: Lake Charles, Louisiana  (Letto 3888 volte)

Daniele Di Rubbo

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[MotW Inglese] Mystery: Lake Charles, Louisiana
« il: 2012-07-19 19:06:21 »
Sulla scia del topic di Serenello ([MOTW] Mistero per Oneshot) condivido anche io con voi il Mistero (in inglese) che avevo scritto per la demo di cui trovate un actual play qui: [MotW AP] Lake Charles, Louisiana.

Potete anche scaricare il Mistero in formato PDF per usarlo e stamparlo più comodamente: [MotW] Mystery – Lake Charles, Louisiana.



[MotW] Mystery: Lake Charles, LA

Concept

In Lake Charles (Louisiana) a powerful vampire boss is trying to create his dark spawn of followers to dominate the city from the shadows (and also to find his spouse).

Hook

Another hunter the hunters know (ask them who) contacts them asking to go to Lake Charles and check everything is normal, since a fellow hunter (Frank Moseley; see below) is recently disappeared while investigating vampiric turmoil.

Monster

Name: Viktor Bellefleur

Description: Viktor has a long and black leather jacket under which he wears a violet fashion shirt. He has short black hair and deep blue eyes; his skin is dull and his voice and gaze magnetic.

Type: Breeder

Impulse: to give birth to, bring forth, or create evil

Viktor wants to subjugate Lake Charles with his vampiric spawn and to give eternal life to his eternal spouse, he has not yet found.

Powers: Immortal, Mesmerism (see “Custom moves” below), Extremely strong, Incredibly stealthy, Vampirize (if he kills you and then give you some of his blood, you return as a vampire – if hunter, change playbook to the Monstrous; see “Custom moves” below).

Weaknesses: Must feed of human blood, Burns in direct daylight, During daylight must sleep in the soil of his homeland, Rejects holy symbols/water/ground, Must be invited to enter home, A wooden stake in the heart freezes him, Decapitation, Fire.

Attacks: Brawl (4 harm hand), Bite (3-harm intimate healing)

Armour: 2

Harm Capacity: 10

Custom moves:

Mesmerism: when he commands you, roll +Cool. On a 10+, you can choose whether to do it or not. If you do, mark experience and take +1 forward. On a 7-9, you can choose whether you do it or not. If you do, mark experience. If you don’t, take +1 the next time he tries to mesmerize you. On a miss, you do what he asks.

Vampirize (see “Custom moves” below).

Minions

Name: Frank Moseley

Description:  Frank is a mid-40 hunter, who wears heavy clothes ruined by “the mission”. He has a white medium sized beard on all the face.

Type: Traitor

Impulse: to betray people

Franks was tracking the vampiric powers. He fell under Viktor’s mesmerizing powers and now is a bait for other rubberneck hunters. Use him to sway and betray them.

Powers: N/A (just an experienced hunter)

Weaknesses: Mesmerized by Viktor

Attacks: Brawl (1-harm hand), Hunting rifle (2-harm far loud), Big knife (1-harm hand)

Armour: 1 (heavy but ruined hunting clothes)

Harm Capacity: 8

---

Name: Vampire spawn/group

Description: They can be everyday people turned into vampires, only with a more dark and predatory look.

Type: Brute

Impulse: to intimidate and attack

Viktor uses his spawn for different goals, but mainly to extend his domain over the city and, of course, physically oppose annoying hunters.

Powers: Immortal, Extremely strong, Incredibly stealthy, Vampirize (if he kills you and then give you some of his blood, you return as a vampire – if hunter, change playbook to the Monstrous; see “Custom moves” below).

Weaknesses: Must feed of human blood, Burn in direct daylight, During daylight must sleep in the soil of his homeland, Reject holy symbols/water/ground, Must be invited to enter home, A wooden stake in the heart freezes them, Decapitation, Fire.

Attacks: Brawl (2 harm hand), Bite (1-harm intimate healing)

Armour: 1

Harm Capacity: 5/10~ (group)

Countdown

Day: Sporadic and isolated vampiric attacks

Shadows: More and more people became vampires

Dusk: Viktor starts collecting selected victims to find his spouse

Sunset: Viktor vampirize his spouse; they became very powerful

Nightfall: Viktor becomes a major power in city, controlling entire areas

Midnight: Viktor and his vampiric spawn control the city from the darkness

Custom moves

Mesmerism: when Viktor commands you, roll +Cool. On a 10+, you can choose whether to do it or not. If you do, mark experience and take +1 forward. On a 7-9, you can choose whether you do it or not. If you do, mark experience. If you don’t, take +1 the next time he tries to mesmerize you. On a miss, you do what he asks.

Vampirize: when you are dying, vampires can share with you their blood and you’ll return as one of them (if hunter, change your playbook to the Monstrous).

Bystanders

Name: Leticia Diez

Description: Leticia works at a local diner. She has long light brown hair and green eyes, and always wears a casual (or work) wear. She doesn’t seem really special, but who knows…

Type: Victim

Motivation: to put themselves in danger

If you have to put some helpless damsel in danger, use Leticia. Maybe she will be Viktor’s spouse.

Locations

Name: Consolata Cemetery (cross on the map)

Description: An old gothic cemetery

Type: Deathtrap

Motivation: to harm intruders

This is the big threat location for vampiric activity in Lake Charles. Add more specific locations here as you need them.



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Daniele Di Rubbo

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Re:[MotW Inglese] Mystery: Lake Charles, Louisiana
« Risposta #1 il: 2012-07-20 16:54:40 »
Ieri parlavo in Hangout con Ernesto che mi ha fatto notare una cosa che aveva notato anche durante la demo di MotW: Viktor, il vampiro, è fortissimo. Voglio dire, ha 10 punti di salute, armatura 2 e ha un attacco da 3 danni che gli cura 3 danni.

In effetti Viktor è forte, l’ho fatto forte (e forse ho anche esagerato, via): il punto è che quando vai dal supercattivo finale dovresti aver investigato le sue debolezze, se no col cavolo che lo sconfiggi. Una delle cose lampanti di quella demo è stata che sono andati dal cattivo senza scoprirne le debolezze. Sai che differenza se lo andavi a sgamare con tanto di paletto?

Serenello

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Re:[MotW Inglese] Mystery: Lake Charles, Louisiana
« Risposta #2 il: 2012-07-20 17:51:03 »
No Viktor è scarsissimo. Ha una vagonata di debolezze.
Bastava investigare un pò il mistero.

Cmq ho notato che c'è una pagina molto bella del manuale che non è riportata nel Hunter Reference Sheet.

Citazione
Summary: Hunter's Session
There's two parts to this: the things you'll do just at the start of a new game, and then the things you'll do every time.
The First Time Only
•Optionally, come up with a team concept.
•Create your hunter while everyone else creates theirs.
•Go around the group: each of you introduces your hunter to the others
•Go around the group again: each of you picks a history option for every other hunter on the team.
•Tidy up the team concept and work out your backstory.
•Go on to the things you do every game:
Every Game
•Highlight ratings for each hunter. Decide who you are closest to and ask them to pick one rating to highlight, then the Keeper will pick another.
•Do all the start-of-mystery moves.
•Get the first clue from the Keeper, and make a plan.
•Investigate the mystery: interview witnesses; check out where key events happened; look into any other weird stuff going on.
•When you know what it is you're hunting, work out its weaknesses and where to find it.
•When you roll a highlighted rating, mark experience. When you mark your fifth experience point, level up.
•Protect all the innocent bystanders.
•Go and kill the monster!

Per le prossime demo io me la stampo.

Re:[MotW Inglese] Mystery: Lake Charles, Louisiana
« Risposta #3 il: 2012-07-20 19:04:15 »
No Viktor è scarsissimo. Ha una vagonata di debolezze.


Mica tante, a dire il vero. Le debolezze indicano le cose che possono ucciderlo... ma toglie comunque 2 a tutti i danni che gli fai e, quanto ti succhia, se ne cura 3. E regge fino a 10 di harm. E stiquazzi?
Anche io ho un blog

Daniele Di Rubbo

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Re:[MotW Inglese] Mystery: Lake Charles, Louisiana
« Risposta #4 il: 2012-07-20 19:08:11 »
No Viktor è scarsissimo. Ha una vagonata di debolezze.
Bastava investigare un pò il mistero.

Mica tante, a dire il vero. Le debolezze indicano le cose che possono ucciderlo... ma toglie comunque 2 a tutti i danni che gli fai e, quanto ti succhia, se ne cura 3. E regge fino a 10 di harm. E stiquazzi?

Come vedete è molto relativo.

Cmq ho notato che c'è una pagina molto bella del manuale che non è riportata nel Hunter Reference Sheet.

Citazione
Summary: Hunter's Session
There's two parts to this: the things you'll do just at the start of a new game, and then the things you'll do every time.
The First Time Only
•Optionally, come up with a team concept.
•Create your hunter while everyone else creates theirs.
•Go around the group: each of you introduces your hunter to the others
•Go around the group again: each of you picks a history option for every other hunter on the team.
•Tidy up the team concept and work out your backstory.
•Go on to the things you do every game:
Every Game
•Highlight ratings for each hunter. Decide who you are closest to and ask them to pick one rating to highlight, then the Keeper will pick another.
•Do all the start-of-mystery moves.
•Get the first clue from the Keeper, and make a plan.
•Investigate the mystery: interview witnesses; check out where key events happened; look into any other weird stuff going on.
•When you know what it is you're hunting, work out its weaknesses and where to find it.
•When you roll a highlighted rating, mark experience. When you mark your fifth experience point, level up.
•Protect all the innocent bystanders.
•Go and kill the monster!

Per le prossime demo io me la stampo.

Mi ero accorto anche io della presenza di quella pagina fondamentale sul manuale ma non sul reference sheet dei cacciatori e, in effetti, alla demo di ieri sera, gliel’ho letto ad alta voce, punto per punto.

Serenello

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Re:[MotW Inglese] Mystery: Lake Charles, Louisiana
« Risposta #5 il: 2012-07-20 19:59:24 »
No Viktor è scarsissimo. Ha una vagonata di debolezze.


Mica tante, a dire il vero. Le debolezze indicano le cose che possono ucciderlo... ma toglie comunque 2 a tutti i danni che gli fai e, quanto ti succhia, se ne cura 3. E regge fino a 10 di harm. E stiquazzi?

Scopro che alla luce del sole incenerisce e un paletto lo paralizza
1) vado di giorno
2) gli pianto un paletto al cuore (con 3 hunter in una mossa a testa si fa tranqui)
3) il quarto hunter fa un buco nel tetto
4) ???
5) profit

Luck quando i dadi non sono d'accordo.