Proviamo per un paio di giorni a riaprire le iscrizioni. Abbiamo inserito delle contromisure contro la registrazione massiccia degli spammer. Vediamo chi la spunta
Citazione da: Serenello - 2012-02-12 22:30:56We love Chris *_*CitazioneWhy are the oppressive social footprint, counterproductive procedures of play, and opaque content so entrenched in what we do?Look at the ideal of the "real roleplayer". Everything associated with the "real roleplayer" is one of those issues, twisted around into being considered a virtue*:Long sessions? Dedication!Difficult rules? Intelligence!Complicated Setting? Creativity, Passion!In fact, push the "real roleplayer" ideal so hard that even people who are generally willing to jump through the filters listed above, can't even honestly communicate about what they want between each other for functional play because part of being a "real roleplayer" is simply trying hard enough until fun magically descends upon the group by the Grace of God, regardless of social or procedural issues.Senza entrare nella "Dedication", a me piacciono le cose lunghe e stabili, che purtroppo divengono utopie nel momento in cui ci si scontra con la realtà, gli impegni, etc.A me piacerebbe un gioco a campagna, molto lungo, perché mi permetterebbe di adagiarmi su un personaggio, di imparare come funziona e di non uscire mai dalla mia neocreata "zone of comfort".Per citare il post 9 di Ben, sono ostacoli, non difetti. Se riesci a superarli, l'esperienza può essere buona.
We love Chris *_*CitazioneWhy are the oppressive social footprint, counterproductive procedures of play, and opaque content so entrenched in what we do?Look at the ideal of the "real roleplayer". Everything associated with the "real roleplayer" is one of those issues, twisted around into being considered a virtue*:Long sessions? Dedication!Difficult rules? Intelligence!Complicated Setting? Creativity, Passion!In fact, push the "real roleplayer" ideal so hard that even people who are generally willing to jump through the filters listed above, can't even honestly communicate about what they want between each other for functional play because part of being a "real roleplayer" is simply trying hard enough until fun magically descends upon the group by the Grace of God, regardless of social or procedural issues.
Why are the oppressive social footprint, counterproductive procedures of play, and opaque content so entrenched in what we do?Look at the ideal of the "real roleplayer". Everything associated with the "real roleplayer" is one of those issues, twisted around into being considered a virtue*:Long sessions? Dedication!Difficult rules? Intelligence!Complicated Setting? Creativity, Passion!In fact, push the "real roleplayer" ideal so hard that even people who are generally willing to jump through the filters listed above, can't even honestly communicate about what they want between each other for functional play because part of being a "real roleplayer" is simply trying hard enough until fun magically descends upon the group by the Grace of God, regardless of social or procedural issues.