Gente Che Gioca > Sotto il cofano

Design a innesti: innovare, ma poco, per favore.

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Paul "Italo" Czege:
Years ago a designer named Fang Langford put work into what he called a "transitional" RPG design. It was called Scattershot. The concept was that it behaved like a traditional game, but that you set a threshold (called a "hard rate") that tuned the game to generate either more or less narrativism from the margin of success on die rolls. So you could start out with a traditional feel to play, and gradually adjust the "hard rate" for more narrativism. Ron Edwards describes it here.

Paul

Moreno Roncucci:
Terminology note: the thread is from 2002, at the time Ron was still using "Premise" for the concept later called "Creative Agenda" (He did start to use "Creative Agenda" in 2003)

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