Autore Topic: [Inglese] Apocalypse World e Conflict Resolution  (Letto 1307 volte)

Moreno Roncucci

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[Inglese] Apocalypse World e Conflict Resolution
« il: 2011-08-15 20:14:40 »
Non sono sicuro di non averlo già postato in un altro thread, ma nel dubbio...

Perchè in Apocalyspe World c'è Conflict Resolution, e non Task Resolution?

Vincent Baker, da

I just want to point this out.

The basis for all of the moves in Apocalypse World, every single one, is an active conflict of interests between named, human characters.

Every move supposes that there is such a conflict in play. Most of them suppose that there is one right now in the immediate environment in which the move takes place. Some of them, like the new angel kit move, in the immediate past; some, like reading a situation, in the immediate future.

Every move acts directly on the conflict of interests it supposes, either to reveal it, escalate it, or resolve it.

So as you're designing your own moves for your own hacks, this is how you design them and how you judge them.

Da un post successivo nello stesso thread:

Okay, now! Here's an interesting set of non-exceptions:

- If you and another character have sex, your Hx with them on your sheet goes immediately to +3, and they immediately get +1 to their Hx with you on their sheet. If that brings their Hx with you to +4, they reset it to +1 instead, as usual, and so mark experience.

- If you and another character have sex, you take +1 forward. At your option, they take +1 forward too.

- If you and another character have sex, you can give the other character gifts worth 1-barter, at no cost to you.

- If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it.

- If you and another character have sex, they automatically speak to you, as though they were a thing and you’d rolled a 10+, whether you have the move or not. The other player and the MC will answer your questions between them.
Otherwise, that move never works on people, only things.

These moves do suppose that conflicts of interest are in play. Hx means helping or interfering, which means conflict; +1forward means going into conflict; even the 1-barter gift presumes all those conflicts that barter implies in the game.

The interesting thing here, though, is that these moves in particular suppose, overwhelmingly, a unity of interest between the characters having sex.

All of the sex moves are based on mutuality. Some of them can give you power over your sexual partner, but none of them demand that you take power over your sexual partner. All of them have good both-benefit outcomes.

This is why they say "if you and another character have sex," specifically, with its implication of full co-action. If this were Poison'd, they'd say "if you fuck another character" instead, but it's really, really not. The sex moves presume that there are conflicts of interest around the characters having sex, not between them.


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Re:[Inglese] Apocalypse World e Conflict Resolution
« Risposta #1 il: 2011-08-15 22:44:21 »
Se ne era parlato qui.