Gente Che Gioca > Gioco Concreto
[Trollbabe] magia senza conflitto
Ezio:
BILINGUAL POST: English/Italian
POST BILINGUE: Inglese/Italiano
Hi Ron,
It's wonderful to read of your direct partecipation on GcG. There will be probably some issue about language (the forum community isn't entirely bilingual), but I hope we will work together to resolve them. By myself I'm at your disposition for anything, as is all the "staff" and... well, everyone else, I suppose ^^
Knowing that you are open to submit yourself to the torture of google translate and that is so easy contact you is an invaluable addition to the forum and I wiil spend all my resources to facilitate a direct contact between you and GentecheGioca ^^
On the specific issue:
The point 3 is what baffled me and prompted me to search on The Forge for an answer. Specifically I needed to understand why the rules are like this.
So this IS a specific rule to reinforce the common vision of the setting. I can draw a sword and be ready to fight in a Social Conflict, but I cannot summon a flaming sword in the F&C of a Combat Conflict: it's out of the "setting"! (Again, "setting" used in the loosest way possible).
The difference beetwen a sword of steel and a flaming sword of fire is only in color... but color here is important!
In the wolrd of Trollbabe magic can be used in a "quick and dirty" way, but only as the scene and the conflict are heating. This implies a use of magic that is never casual or mundane, but always something ponderous, brought on by careful rituals (a Magic Conflict) or as an emergency resource when absolutely needed.
Am I right, Ron, or am I still banging my head on some invisibile barrier?
Thank you again.
PS: The "GURPS guy" is me, not Moreno :-P
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Ciao Ron,
E' meraviglioso leggere della tua partecipazione diretta a GcG. Ci saranno probabilmente dei problemi con la lingua (la comunità del forum non è interamente bilingue), ma spero che lavoreremo assieme per risolverli. Per conto mio rimango a tua disposizione per qualunque cosa, così come il resto dello "staff" e... be', tutti presumo ^^
Sapere che sei disposto a sottometterti alla tortura di google translate e che è così facile contattarti è un'aggiunta inestimabile al forum e spenderò tutte le mie risorse per facilitare un contatto diretto tra te e GcG ^^
Sulla questione specifica:
Il punto 3 è quello che mi perplimeva e mi ha indotto a cercare una risposta su The Forge. Specificatamente avevo bisogno di capire perché le regole sono così.
Così questa E' una regola specifica per rinforzare la visione comune del setting. Posso estrarre una spada ed essere pronto a combattere in un Conflitto Sociale, ma non posso evocare una spada di fuoco nella fase Chiara e Trasparente di un Conflitto di Combattimento: è al di fuori del "setting" (di nuovo: "setting" usato nel modo più ampio possibile)
La differenza tra una spada d'acciaio e una spada fiammeggiante di fuoco è solo nel colore... ma il colore è importante!
Nel mondo di Trollbabe la magia può essere usata in modo "rozzo e rapido", ma solo se la scena e il conflitto si stanno scaldando. Ciò implica un uso della magia che non è mai casuale o mondano, ma sempre qualcosa di ponderoso, introdotto da attenti rituali (un Conflitto Magico) o come una risorsa d'emergenza quando serve davvero.
Ho ragione, Ron, ho sto ancora sbattendo la testa contro qualche barriera invisibile?
Grazie ancora.
PS: Il "tizio di GURPS" sono io, non Moreno :-P
Ron Edwards:
Hello,
You are right, Ezio, but that point will be very weak unless it's integrated with the other two points. There is more at work besides a "gentlemen's agreement" not to violate the genre. Staying with the genre and committing to conflict-heavy play are synonymous in Trollbabe, and that commitment is a matter of finding opportunities in what one another says, as well as simply saying "Conflict!" yourself.
I hope people are not losing the connection to the real thread topic, about magic. Perhaps it would be a good idea to consider the magic scenes and spells in our games at INC. I was GM for one on Friday afternoon and for another on Sunday morning (which is described in a nearby thread). Can anyone who was there talk about those?
Best, Ron
Moreno Roncucci:
Hi Ron!
I Removed the "[Slow Down]" tag from the thread, to allow people to post more than a post every day. It was useful when this thread was meandering with people posting quick-fire posts without reading the previous ones, but now it was just a pain in the arse.
I started a thread about how to solve the google translate problem, here: http://www.gentechegioca.it/smf/index.php/topic,4809.0.html
If there is a volunteer for the translation job, I would like to have an italian translation of your post above, it answer not only this thread's question, but a lot of other frequent questions, too.
I will post later about the post content, I wanted only to signal the end of the [slow down] for now.
Serenello:
Hi Ron,
i've played with you on sunday at INC. I remember quite well all the adventure and i'll call it a really "high magic" setting (based on my taste and on what i give every week to my players as a Trollbabe GM) meanwhile my trollbabe wasn't really in the magic corner of her life.
The adventure rotated around the life of a witch (that was the stake) half naked and covered in snake's skins with the ability to summon and command a giant snake who lived in a lake. She sent those snake hunting and ended up eating a troll, leaving behind 4 young troll without family.
At that point my trollbabe jumped into the action. She found the young trolls and she became aware of the threat of that giant snake.
My first tough was "If we have to fight a magic creature, better use magic!" so i called a Magic Conflict to locate the snake. I lost, using in the process "a remembered spell" (i'm not sure if in english is wrote like that, i'm litteraly translating my italian edition ^^) and that sounded to me like my trollbabe said "well, you know, i'm not a wizard, lets go find that snake and kick him!".
The adventure continued with a lot of super-human act by my trollbabe (jumping 20 meter and stabbing the snake with my sword, sneaking behind him and cutting of his head in a single swing) but nothing really super-natural in the way we usually see magic.
Thinking about this now, after your really usefull thread, make me think that the way it ended was a mixture of choiche:
- I lost my first conflict with magic, so i started thinking "i cannot trust those spirit and i've to use my own strenght to protect those younglings"
- you as a master had already wrote the backstory, so the "world" was full of magic. But the act of my trollbabe was so straight and mundane that there wasn't space for slow magic conflict.
- above that i was calling conflict really hard (i ended with 5 conflict in four scenes plus the leaving scene with no conflict) and i won all of those (excluded the first, the magic one) pushing the story in my "muscle win over magic" vision of the world
I hope this will help, but if i think a little more about that day the adventure of Moreno's trollbabe was so full of magic that will probably be more usefull to this topic.
Moreno Roncucci:
--- Citazione da: Paolo Bosi - 2011-05-28 12:37:39 ---I hope this will help, but if i think a little more about that day the adventure of Moreno's trollbabe was so full of magic that will probably be more usefull to this topic.
--- Termina citazione ---
No. I already had talked with Ron about the question, a few days before, so I did follow the rules in playing my trollbabe in the Sunday afternoon game. It's rather useless in this topic (I even did a single fighting conflict in the entire game, I think, and did a single reroll)
The only interesting thing, rules-wise, that happened using magic in that adventure, was a sort of tentative, from me, to turn a defeat into something that helped me anyway, in a magic conflict. But I don't know how much it is in topic...
If you remember, my trollbabe encountered a couple of very old men who had killed, in a way or the other, every single man, woman and child in a village, ages ago, and continued to resurrect their shapes to continue their "game". During the adventure she started a magic conflict with a river (polluted by the war) to get some answers.
When I had to narrate her defeat, with the trollbabe already half-drown by the water of the river, trying to get back in time with her mind, i narrated that she was lost in time, and got out of the water in the past, before the war.
What I wanted to do, was to kill the two men BEFORE they killed everyone else. And I used a narration of defeat to get there. (it was not pre-planned. it was something that came up in my mind after failing the roll)
Ron did frame my following scene in the present, deciding that the time travel was a temporary effect to get me back into the adventure. I had no problem with this, even if I did not think that I was really going out of the adventure (playing in English has a marked reducing effect on the amount of complains to the GM, I should try it at home) but afterwards I wondered about the entire sequence. But as you can see, it has nothing to do with the subject of this thread.
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