Gente Che Gioca > Gioco Concreto

[HfL] Some doubt after a semi-game

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Mauro:
Story Pips: I've not clear how discarding the Story Pips aid the roll; you mean something like, on a Miss I must discard four Story Pips and instead other players (the ones who helped me?) can discard (some of) them instead, so I can try to make more VP in my next Challenge?

Wiki: yes, of course.

Kevin:
I didn't think of it like that, but yeah, that's awesome. Here's the structure:

[*] The Challenged player asks for help (unless he has 4 Story Pips, in which case he must do it alone).
[*] Anyone can donate Story Pips to the Challenged player (to bring his total up to 4).
[*] After the Challenged player rolls (Violence, Risks, etc.), anyone who donated Story Pips can roll too (assuming the end result was a Fail).
[*] After all donating players roll, if the result is a Fail/Collapse, add a Trauma to the result.
[/list]

Looks like a good house rule. Potential side effects: Moving through the Checkpoints more quickly, Increasing the frequency of Traumas, Pushing Scene Setup on the same players, over and over, and god knows what else.

If it works out okay, I'll support it on the website. So let me know.

Mauro:
I didn't think of it like that, too; I simply didn't understand what do you mean :P I'll try to playtest it as soon as possible: when (if) I manage to do that, I'll surely wrote an AP.

For the additional Trauma: do you think it removes two Heat or it's "for free"?

Kevin:
Traumas should always reduce the Heat by two.

Hopefully it works out and we can put it up in the wiki for Future Generations.

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