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[Chronicles of Skin] Help in November
Mauro:
By the way, an anecdote: second scene ends, we make the vote to decide the Glyph of Purpose; we open our eyes and I've won! No, wait: I'm the Enemy, I've no Glyph of Purpose...
And this remind me another doubt: the vote on the Glyph of Purpose has to be made base on the best portrait of the Glyphs, or on which was most thematically important in the story?
Kevin:
Hi Mauro.
Thanks for playing the game!!! I'm on holiday in the UK and I've only got two minutes, so I wanted to come here and say a quick thank you. Grazie mile! I'll come back to your points on Monday or Tuesday.
Sebastian.
Mauro:
Enjoy your holiday and don't worry, I'll wait!
Kevin:
Ok, I'm back.
Jesus, it's snowy here!
Before I go into this, there is one big change I plan for v1.4 (the next draft). Taken from The Collective Endeavour:
--- Citazione ---During play, in my sessions, the Enemy has only ever contributed to the narrative when playing an Omen card. In v1.4, I'm going to codify this tabletop behaviour, strictly limiting Enemy interaction to Omens, Bribes and Pushes. The meta-roles of the Enemy are editor (closing a scene and threading in new/off-screen action), antagonist and audience, the latter role supporting the former two. That is, when the audience gets bored, he has the tools to make things interesting for himself (and, therefore, the rest of the group).
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In short, the Enemy can't narrate (though he is encouraged to make sugggestions) unless he plays an Omen card (to Bribe, Push or Omen). Bearing that in mind, here are the answers to your questions.
• It's possible to spend Votes for cards during the battle? If yes, also if I still have cards from the free play? No, it is not possible to spend Votes during the battle. Good idea though. It would give players the chance to "vote now" instead of voting at the end.
• If two PCs have a fight, I think it's simply a push: one will somehow say "And you lose" and the other will have to accept or trying to change the narration; what if a PC ad a NPC have a fight? Your interpretation is correct. In the v1.4 rules (next draft), the text will say something like, "Minor characters are not Principal Characters and, therefore, cannot Push or be Pushed. Their actions can be described by the Enemy as a means to foreshadow the Glyph of War, during an Omen, or by any player as a means to affect someone else's Principal Character, during a Push. That is, minor characters should not be used during incidental narration."
• Can a player change more than one character/Glyph of War card? Sure. If he spends the Votes.
• Enemy, during Attack, takes seven cards, no matter how many player there are; this could mean he is more powerful, with less player. No. The players always have 12 Push cards between them, so the card ratio is always the same. In v1.4, however, I will probably drop the Enemy's Attack Hand down to 6 or 5 cards.
• I was thinking... and if the vote about who wins the war was made in secret? It could be something like, "Take a Vote in a your fist and show both of them; when all have decided open your fists: if the Vote is in the right one, you voted Iho; in the left, Croen" (just an idea to explain what I mean). Good idea. I think I'll use the old close-your-eyes voting system. While your eyes are closed, you must make either a "C" shape or and "I" shape with your right hand. The Scribe counts to 3 and everyone opens their eyes. If all the shapes are the same, the person with the least votes must change their shape. C corresponds to Croen, I to Iho.
• On Chronicle Sheet, under diamond there is Law; it'd be "Rule", doesn't it? Same question for Trait, under Club: should it be "Aspect"? You are correct.
• In the rules and in the Summary Skin phase order is different. I'll look into that.
THANKS SO MUCH!!!
I owe you one!
Mauro:
--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]it's snowy here
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Here too! I hope this won't block my train...
--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]Their actions can be described by the Enemy as a means to foreshadow the Glyph of War, during an Omen, or by any player as a means to affect someone else's Principal Character
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This is interesting: the Enemy then could play NPC only if he plays an Omen card? In our game, he played all NPC, with Others suggesting.
There was a scene like this: I was looking for a PC's parents, who were NPCs; who decides if I find them? We made the Enemy - seen as some sort of "master" in this regard - choose, but now I'm not sure it's the right thing.
As for the PC/NPC conflict, so in a scene like this:
NPC: I go out.
PC: I catch him and force him inside.
There should be a player (Others or Enemy) Pushing me saying, "You (don't) manage"? And if none Pushes?
--- Citazione ---[cite]Autore: Sebastian Hickey[/cite]The players always have 12 Push cards between them, so the card ratio is always the same. In v1.4, however, I will probably drop the Enemy's Attack Hand down to 6 or 5 cards
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Sure, but with more players won't change the Push/player ratio? I mean: it's only an impression, mind it, but it seems to me that, the more the players, the more likely the Pushes, the less the Push Cards during the battle.
But keep in mind that we didn't played PC/NPC conflicts like described above, so my impression is likely to be biased!
As for the seven cards, I don't know: I had the impression seven are quite too high, but four battles are really not enough to judge; if I'll play another game, I'll try with six.
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