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[Chronicles of Skin] Help in November

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Kevin:
Brilliant! I think Google Docs is probably the best solution but I'll check them all out tomorrow.

Kevin:
Hey guys,

How are you all doing?

I just uploaded a new, super-shiny and thoroughly playable (?) version of Chronicles of Skin. I've been playtesting, meddling around, and robbing from other people's game ideas to get it into shape. I think it's fun. Here's the premise:

It's a pictographic story of war. Collaborating, you build the personalities of two cultures (using cards and symbols, like oracles). In a series of four scenes, you tell of the atrocities each side commit, and you record all this in a procedural way, shaping the fiction of the war. Players are pushing for themes, there's a bit of meta-discussion between scenes, and other funky, HIPPY shit.

A few of you wanted to play before. Would you care to read the new rules? It's 12 pages. It's not a layout masterpiece, by any means, but it's easy enough on the eyes.

Here's the linky.

Niccolò:
downloading... what were your inspirations?

Kevin:
The biggest nod must go to John Gregory's unpublished The Hammer Falls. Gregory's game asks you to create four manifestations of an oppressive society, each ascribed to a suit of cards. As these suits turn up in play, the society throws obstacles at you, coloured appropriately. It's a rich, contemporary and inspired take on the usual oracle system. I just added in some imagery. Total plagerism!

Next, I must credit Joe Prince's Hell for Leather, in which a few, specific scenes are played out under the tyrranic gaze of a single antagonist. I liked the idea that one player would represent an enemy, foreshadowing the oncoming atrocity, and that this player would manage pacing. H4L inspired a couple of the important design decisions, adding momentum to the idea at the earliest stage. Similarly, Graham Walmsley's A Taste for Murder jump-started the project. I was interested in messing around with his scene theming (the part where players are rewarded for pushing particular themes). Again, not so much a direct rip-off as a point from which I leapt forward.

Lastly, I'll mention Best Friends by Gregor Hutton. In looking for a way to manipulate other people's characters in a scene, I eneded up with a Push mechanic similar to the mechanic in Best Friends. It's looser, probably needs a bit more work, and so on. But it was definitely thanks to Hutton that it went into the second draft.

I also robbed suggestions from Jonathan Walton, Eoin Corrigan, Adam Kelly and (through another party) Ron.

Rafu:
Downloaded. Added to read queue.

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