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E l'Indie Award 2009 va a...

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Claudia Cangini:
La scheda di Kagematsu ha gli spazi per appuntarli e vengono rivelati a fine gioco, momento in cui scoprire chi è la più amata può dare adito a drammatici colpi di scena :)

Mattia Bulgarelli:
Ah, ecco. ^_^
Ci avrei scommesso.

Moreno Roncucci:
E poi ovviamente i giocatori vogliono avere notizie sulle loro... prestazioni ("ma in quella scena OVVIAMENTE mi ha dato un punto d'amore...  no...? Come sarebbe a dire che non ti ricordi????) quindi consiglio alle giocatrici di Kagematsu di annotarsi davvero ogni scena (sempre se non vogliono essere diplomatiche e non ferire i sentimenti dei poveri giocatori...).

Moreno Roncucci:
Per chi è curioso su come avviene la votazione dell'Indie Award, John Kim ha postato delle informazioni sul suo livejournal e sul sito del gioco.

Riassumendo, sono stati invitati a votare un ottantina di autori di gdr Indie, e i votanti effettivi sono stati 38.

Faccio un copia-incolla dalle diverse pagine:

The points listed are according to a priority system from peer voting. Over eighty indie RPG authors were invited to participate, and over three dozen participated in voting this year. Each peer voter has three ranked choices as explained in the FAQ, resulting in the point totals above. This year the votes were spread widely.)

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Well, 108 points doesn't mean there are 108 voters. I've added in a note explaining about the point system.

This year the voting was particularly spread out. Despite the fact that we had 38 peers voting (which is slightly above average turnout), the winner this year was by the fewest points thus far in the awards. The top Game of the Year awards since the awards were started have been:

2002: Dust Devils with 28 points
2003: My Life With Master with 92 points
2004: Dogs in the Vineyard with 101 points
2005: Polaris with 55 points
2006: Spirit of the Century with 51 points
2007: Grey Ranks with 52 points
2008: Mouse Guard with 49 points
2009: Kagematsu with 27 points
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7a. How will voting work?

Essentially, in a move away from all the other RPG awards out there, most of these awards (all of them except the "People's Choice Award") will be voted on only by RPG peers, and not by the general public. We tried to find every small press and indie RPG designer who released a commercial game in the past few years to help vote for the awards.

During voting, the voters will receive three weighted votes: a 5 point vote, a 3 point vote, and a 1 point vote. They will put one of each of these votes in for the game of their choice in each category. At the end of the week, we tally the points and the highest point toal wins. The four runners up receive special recognition for coming close.

Because of the extended "research time" available, plus the fact that the peer voters come from all different backgrounds and experiences, we are confident that these awards will be as fair and nonbiased as possible. No "agenda" dominates the awards; rather we see about 100 different designers with 100 different backgrounds and interests pulling in 100 different directions -- and this friction and pulling tends to level the playing field. In other words, just because a game is sold at RPGNow, or often discussed on RPGNet, or has a following at The Forge, does not mean that it stands a better chance of winning. Because of the "100 Designers, 100 Different Directions", the games that are chosen were chosen because they were universally recognized as exemplary.

Moreno Roncucci:
Il Discorso di ringraziamento di Danielle, registrato a casa (non era alla Gencon)

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