Il thread si sta rivelando molto interesante. Ecco cosa dice Baker dell'applicabilità di "say yes or roll the dice" ad altri sistemi:
"Roll dice or say yes" is one piece of a GMing package; I don't think it stands well on its own. The other pieces are a compelling backstory, a situation at the beginning of play that the PCs will certainly throw out of balance, NPCs who seek out and respond actively to the PCs, PCs already entangled and ready for action, and just a general confidence on the GM's part that no matter where the game goes, it'll be good. Leave out any one of those other pieces, "roll dice or say yes" becomes weak advice. Leave out any two or more, it becomes maybe even harmful to play.