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[link][Inglese] Il ruolo del GM alle prese con Bangs e Kickers

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Moreno Roncucci:
Proprio stanotte, si è iscritto al forum un forgita illustre, Christopher Kubasik, l'autore di Play Sorcerer
E questo mi ha ricordato di un suo intervento che avevo aggiunto ai preferiti, proprio su questi temi:
http://www.indie-rpgs.com/forum/index.php?topic=26025.msg250147#msg250147
(il link riguarda stavolta The Shadow of Yesterday, ma anche questo è un gioco "a bang" preparati da parte del GM)

Christopher Kubasik:
Hello!

I do not speak Italian, so I apologize.  I followed a link back to this site, and had Google translate this thread for me.

The reason the character sheet I made does not have the track for Damage is because I don't use that anymore. I use glass beads to track Damage, one color for Temporary Damage and one for Permanent Damage.

As Damage is assigned I hand out the beads. At the start of the next round, I collect the Temporary Damage beads, leaving only the Permanent Damage beads in front of the Players and on my NPC sheets.

I find that this method works, very, very well; quick and efficient.

Christopher Kubasik

Moreno Roncucci:
Hi Christopher!  Welcome to gentechegioca! (it's "peoplewhoplay" in Italian)

If there is something google could not translate in this thread, tell us and we will translate it.

Very good idea, the beads. I remember the problems I had keeping track of temporary damage when I played Sorcerer...

Mattia Bulgarelli:
Hi Cristopher!

It's good to be more and more internationally connected! ^__^


--- Citazione ---[cite]Autore: Moreno Roncucci[/cite]If there is something google could not translate in this thread, tell us and we will translate it.
--- Termina citazione ---

Of course. GenteCheGioca's unofficial motto is "You Only Need To Ask"!

Matteo Stendardi Turini:
Whoa, I checked out Google's translation of my post: it's painful...
Anyway, I was too thinking of using beads; seeing that you say it's a good method, I'll definitely get them in my upcoming game, thanks!

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