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Mr. Mario:
- ANNABELLO -
Razza: Elfo (PHB)
Classe: Avenger (PHB2)
Livello: 3
Esperienza: 2296/3750
Allineamento: Buono
Divinità: Avandra
Background: Geografia (Foresta), Società (Povero), Occupazione (Criminale) [+2 a Manolesta]
CARATTERISTICHE
Costituzione: 12 [+1] • 2
Forza: 12 [+1] • 2
Destrezza: 18 [+4] • 9 [16 +2 Elfo]
Intelligenza: 10 [+0] • 0
Saggezza: 18 [+4] • 9 [16 +2 Elfo]
Carisma: 8 [-1] • 0
DIFESE
CA: 19 [10 +1 liv +4 Des +3 Armor of Faith +1 Sanguine Vestment]
Tempra: 13 [10 +1 liv +1 Cos +1 Avenger]
Riflessi: 16 [10 +1 liv +4 Des +1 Avenger]
Volontà: 16 [10 +1 liv +4 Sag +1 Avenger]
(+1 a tutte le difese quando il bersaglio del mio Oath of Enmity è sanguinante.)
RISORSE
Punti ferita: 38 [14 +12 Cos + 6*2]
Sanguinante: 19 • Morto: -19
Valore di impulso: 9
Impulsi: 8 [7 +1 Cos]
REAZIONI
Iniziativa: +5 [+4 Des +1 liv]
Velocità: 7
Visione crepuscolare
Percezione passiva: 22
Intuizione passiva: 15
Linguaggi: comune, elfico
ABILITA'
Acrobazia: 10 • Arcano: 1 • Atletica: 2
Bassifondi: 0 • Diplomazia: 0 • Dungeon: 5
Furtività: 10 • Guarire: 5 • Intimidire: 0
Intuizione: 5 • Manolesta: 7/9 • Natura: 7
Percezione: 12 • Raggirare: 0 • Religione: 6
Storia: 1 • Tenacia: 2
TALENTI
Valenar Weapon Training (D385)
Avenging Resolution (D382)
CAPACITA' SPECIALI
Group Awareness • [bonus razziale di +1 su percezione agli alleati non elfi entro 5 quadretti]
Wild Step • [ignoro il terreno difficile quando scatto]
Armor Proficiencies • [cloth]
Weapon Proficiencies • [simple melee, military melee, simple ranged, longbow, shortbow]
Implements • [holy symbol]
Armor of Faith • [+3 alla CA se senza armatura o con armatura imbottita e senza scudo]
Censure of Pursuit • [If your oath of enmity target moves away from you willingly, you gain a +6 bonus
to damage rolls against the target until the end of your next turn.]
ATTACCHI BASE
Melee Basic Attack • Basic Attack
At-Will • Weapon
Standard Action • Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 2d4+4 damage.
Ranged Basic Attack • Basic Attack
At-Will • Weapon
Standard Action • Ranged weapon
Target: One creature
Attack: +7 vs. AC
Hit: 1d10+4 damage.
CLASS FEATURES
Oath of Enmity • Avenger Feature
Encounter (Special) • Divine
Minor Action • Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Channel Divinity: Abjure Undead • Avenger Feature
Encounter • Divine, Implement, Radiant
Standard Action • Close burst 5
Target: One undead creature in burst
Attack: +5 vs. Will
Hit: 3d10 + 4 radiant damage, and you pull the target 5 squares. The target is also immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.
Channel Divinity: Divine Guidance • Avenger Feature
Encounter • Divine
Immediate Interrupt • Close burst 10
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.
POTERI A VOLONTA'
Bond of Pursuit • Avenger Attack 1
At-Will • Divine, Weapon
Standard Action • Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d4 + 7 damage. If the target doesn’t end its next turn adjacent to you, you can shift 5 squares as a free action, and you must end that shift closer to the target.
Overwhelming Strike • Avenger Attack 1
At-Will • Divine, Weapon
Standard Action • Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d4 + 7 damage. You shift 1 square and slide the target 1 square into the space you occupied.
POTERI AD INCONTRO
Elven Accuracy • Elf Racial Power
Encounter
Free Action • Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Angelic Alacrity • Avenger Attack 1
Encounter • Divine, Weapon
Standard Action • Melee weapon
Effect: Before the attack, you shift 5 squares.
Target: One creature
Attack: +9 vs. AC
Hit: 4d4 + 7 damage.
Avenger's Resolve • Avenger Utility 2
Encounter • Divine
Immediate Interrupt • Personal
Trigger: An enemy other than your Oath of Enmity target hits you
Effect: You gain resist 5 to all damage until the end of your next turn.
Sequestering Strike • Avenger Attack 3
Encounter • Divine, Teleportation, Weapon
Standard Action • Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 4d4 + 7 damage, and you teleport the target 5 squares. You then teleport to a space adjacent to the target.
POTERI GIORNALIERI
Aspect of Might • Avenger Attack 1
Daily • Divine, Weapon
Standard Action • Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 6d4 + 7 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
EQUIPAGGIAMENTO
Kit Standard dell'Avventuriero (zaino, giaciglio, acciarino e pietra focaia, sacca da cintura, 10 razioni giornaliere, corda di canapa da 15m, 2 verghe del sole, otre)
Arco lungo + 30 frecce
Spada corta
Arnesi da scasso
29 MO
Sanguine Vestment (AV2)
Lvl 3 +1 • 680 gp
Armor: Cloth
Enhancement: AC
Property: You gain a +1 bonus to all defenses while your oath of enmity target is bloodied.
Circlet of Second Chances (AV)
Lvl 3 • 680 gp
Item Slot: Head
Power (Daily): No action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.
Aecris (KotS)
This +1 magic longsword (value 1,000 gp) is inlaid with platinum. It has a line of three white diamonds set into the flat of its blade and a pommel carved to resemble the head of a noble dragon. It provides its user with a +1 enhancement bonus to attack rolls and damage rolls and deals an extra 1d6 damage on a critical hit. In addition, it has a daily power that can be activated as a free action: when you drop an undead enemy to 0 hit points, you gain one healing surge.
WISHLIST
Badge of the Berserker (AV2)
Lvl 2 +1 • 520 gp
Lvl 7 +2 • 2,600 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
Symbol of Hope (PHB)
Lvl 3 +1 • 680 gp
Item Slot: Off-hand
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily): Immediate reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or the ally gains a +5 bonus to saving throws against the effect.
Gauntlets of Blood (AV2)
Lvl 4 • 840 gp
Item Slot: Hands
Property: You gain a +2 bonus to damage rolls against bloodied targets.
Ruby Scabbard (AV)
Lvl 5 • 1,000 gp
Wondrous Item
Property: This scabbard resizes to fit any light blade or heavy blade. You can draw a weapon from this scabbard as part of the same action used to make an attack with that weapon.
Power (Encounter): Free Action. Use this power when you attack with the weapon most recently sheathed in the scabbard. Gain a +1 power bonus to the next damage roll you make with that weapon before the end of your next turn. The weapon must have been sheathed in the scabbard within the past 24 hours to gain this power.
Iron Armbands of Power (AV)
Lvl 6 • 1,800 gp
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.
Vicious Falchion (PHB)
Lvl 7 +2 • 2,600 gp
Weapon: Any (Falchion)
Enhancement: Attack rolls and damage rolls
Critical: +1d12 damage per plus
Arioch:
Wishlist Khmerr:
Lifedrinker Weapon +1 (5 lvl)
Critical: +1d6 necrotic damage per plus
Property: When you drop an enemy to 0 hit points or fewer with a melee attack made with this weapon, gain 5 temporary hit points.
Arma: Craghammer (adventurer's vault), oppure warhammer
Armor of Dwarven Vigor +1 (adventurer vault's 2) (2 lvl)
Armatura: chain
Boots of Adept Charging (adventurer vault's) (2 lvl)
Frostwolf Pelt+1 (adventurer vault's 2) (4 lvl)
Arioch:
Khmerr, level 3
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Veteran of a Religious War
FINAL ABILITY SCORES
Str 16, Con 18, Dex 10, Int 8, Wis 14, Cha 12.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 10, Int 8, Wis 12, Cha 12.
AC: 19 Fort: 17 Reflex: 12 Will: 13
HP: 44 Surges: 13 Surge Value: 11
TRAINED SKILLS
Intimidate +7, Endurance +11, Athletics +8
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff +2, Diplomacy +2, Dungeoneering +5, Heal +3, History, Insight +3, Nature +3, Perception +3, Religion, Stealth, Streetwise +2, Thievery
FEATS
Level 1: Toughness
Level 2: Dwarven Weapon Training
POWERS
Fighter at-will 1: Crushing Surge
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Knee Breaker
Fighter utility 2: Boundless Endurance
ITEMS
Adventurer's Kit, Chainmail, Light Shield, Warhammer, Lifedrinker Craghammer +1 (5pf temp quando droppo un nemico a 0pf), Armor of Dwarven Vigor +1 (Potere giornaliero - azione minore: guadagno 1d6pf extra con second wind).
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Wishlist:
Boots of Adept Charging (adventurer vault's) (2 lvl)
Frostwolf Pelt+1 (adventurer vault's 2) (4 lvl)
Fabrizio:
Iwath (Fra)
--- Citazione ---[cite]Autore: Oggetti Magici[/cite]
cloak of distortion lv 4
lv 4 +1
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
property: -5 di penalit� a tutti coloro che mi attaccano da una distanza maggiore di 5 quadretti.
--- Termina citazione ---
--- Citazione ---[cite]Autore: Wishlist[/cite]
Winged Dagger Level 5+
This dagger can take to the air to deliver your spells and protect
you from harm.
Lvl 5 +1 1,000 gp
Weapon: Dagger
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (At-Will): Free Action. Trigger: An enemy hits you
with an opportunity attack when you use a sorcerer
ranged or area attack power through this dagger. Effect:
The triggering enemy takes 5 damage.
Power (Daily): Minor Action. Choose one enemy within
10 squares of you that you can see. The next sorcerer close
attack power you use through this dagger before the end
of the encounter treats a square adjacent to that enemy as
its origin square
staff of the ruin • Level 3(opzionale,meglio anche se con il dual implement inizia a far comodo)
Lvl 3 +1 • 680 gp
Weapon: staff
Enhancement: Attack rolls and damage rolls
Critical: +1d10 fire damage per plus
Property: In addition to the normal enhancement bonus,
add the staff ’s enhancement bonus to damage rolls as an
item bonus.
Deathcut Armor Level 5+
Crafted from the hides of creatures slain by necromantic magic,
this armor radiates unease and offers protection against similar
magic.
Lvl 5 +1 1,000 gp
Armor: Leather, Hide
Enhancement: AC
Property: Resist 5 necrotic and resist 5 poison.
Power (Daily ✦ Necrotic): Immediate Reaction. You can use
this power when an enemy hits you with a melee attack.
Deal 1d10 + Charisma modifier necrotic damage to that
enemy.
--- Termina citazione ---
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Samus (Fabrizio)
--- Citazione ---[cite]Autore: Oggetti Magici[/cite]
Bloodcut Hide Armor +1
Power (Healing Surge): Minor Action. While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn.
--- Termina citazione ---
--- Citazione ---[cite]Autore: Wishlist[/cite]
In mano al DM
--- Termina citazione ---
************************************************************************
Khmerr (Arioch)
--- Citazione ---[cite]Autore: Oggetti Magici[/cite]
Lifedrinker Craghammer +1 (5 lvl)
--- Termina citazione ---
--- Citazione ---[cite]Autore: Wishlist[/cite]
Armor of Dwarven Vigor +1(adventurer vault's 2) (2 lvl)
Armatura: chain
Boots of Adept Charging(adventurer vault's) (2 lvl)
Frostwolf Pelt+1(adventurer vault's 2) (4 lvl)
--- Termina citazione ---
************************************************************************
Annabello (Mr. Mario)
--- Citazione ---[cite]Autore: Oggetti Magici[/cite]
Sanguine Vestment � Level 3
Lvl 3 +1 � 680 gp
Armor: Cloth
Enhancement: AC
Property: You gain a +1 bonus to all defenses while your oath of enmity target is bloodied.
--- Termina citazione ---
--- Citazione ---[cite]Autore: Wishlist[/cite]
Badge of the Berserker
Lvl 2 +1 � 520 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
Circlet of Second Chances
Lvl 3 � 680 gp
Item Slot: Head
Power (Daily): No action. Use this power when you fail a saving throw. Rereoll the saving throw, using the second result even if it's lower.
Symbol of Hope
Lvl 3 � 680 gp
Item Slot: Off-hand
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Power (Daily): Immediate reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or the ally gains a +5 bonus to saving throws against the effect.
Iron Armbands of Power
Lvl 6 � 1,800 gp
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.
--- Termina citazione ---
************************************************************************
Tralnor (Meme)
--- Citazione ---[cite]Autore: Oggetti Magici[/cite]
Nessuno
--- Termina citazione ---
--- Citazione ---[cite]Autore: Wishlist[/cite]
In mano al DM
--- Termina citazione ---
Fabrizio:
Schede sistemate nei google docs : samus, khmerr e annabello
Da finire di sistemare: Iwath e Thralnor
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